In the UX space, there’s been a lot of excitement this year about immersive design and the internet of things, prototyping and the proliferation of design tools, and behemoths like Google, and their ever increasing prioritization of design.
Connected devices and their seamless and often invisible integration into our lives means that more than ever—designers need to acutely consider how products and interfaces serve users and fit into their lives. Collecting feedback and meaningful data from users early and often has shifted the market in design tools: this year saw a flood of new prototyping and collaboration offerings. The value of service is reflected in the investment that industry leaders and startups now make in design. These shifts mean it’s an exciting time to be in design, and most importantly: user-centric ideas are at the forefront, which means better and better experiences for the end user.
Outside the space of broader UX topics, below are a few highlights that have helped inform my practice and priorities as a designer this year at Limelight. I look forward to seeing what the new year brings, and advocating our core value of customer service through design innovation.
Simple and Obvious by Julie Zhuo
You know you have a good design when you show it to people and they say, “oh, yeah, of course,” like the solution was obvious.
The Secret Is The Beginning by Tobias van Schneider
Always remember. The secret is in the humble beginnings we often forget about. Everyone started somewhere. Often these humble beginnings are not portrayed by the press. They’re not sexy nor particularly interesting.
Spatial Interfaces by Pasquale D’Silva
A great Spatial Interface meets our expectations of a physical model. Designed for human beings, it supports a mind, living in the dimensions of space and time. They are Interfaces that are sensible about where things lay. Like a well designed building, they’re easy to traverse through. One space flows into the other, without surprise.
Bring the Data Forward by Gabriel Tomescu
When designing a new microinteraction, and looking at ways to bring data forward, we should consider whether displaying data adds value to the user. Does the data provide unnecessary status? Does it clutter the interface? Does it add cognitive load to the microinteraction? Is it difficult to learn?
From Pages to Patterns: An Exercise for Everyone by Charlotte Jackson
Everyone is thinking in terms of pages, so it can seem natural for component design and page design to occur in tandem. But building components from page designs is like starting from the outside and working in—and that can get complicated.